Spatial Computing Infrastructure

Sound that moves the way your world moves.

Most XR environments still build spatial audio by hand — one cue, one designer, one manually placed sound at a time. OrbitAudio is an AI agent that builds, manages, and adapts spatial soundscapes autonomously. It monitors your environment and keeps the audio alive without a human in the loop.

Spatial audio visualization

How it works

01

Listen

The agent monitors your XR environment in real time — tracking user position, scene changes, and interaction state through spatial data feeds.

02

Generate

Based on the context, the agent generates or selects spatial audio cues — placing sounds in 3D positions, adjusting reverb, panning, and distance falloff automatically.

03

Adapt

As the environment shifts, the agent adapts — moving sounds as users move, fading cues in and out, maintaining an immersive soundscape without manual updates.

Spatial audio workflow
"The world doesn't ask you to set up sound before you hear it. Spatial audio shouldn't require a sound designer to pre-render every step."

OrbitAudio exists for the era of spatial computing — when the digital world extends into every corner of the physical. Every XR environment needs sound that feels as alive as the space it inhabits. That's not a feature. It's infrastructure. We're building it.

The spatial era is here.
Your audio should keep up.

OrbitAudio is the autonomous spatial audio layer for the next generation of immersive environments. Built for creators who want sound that thinks for itself.